Month 3 - Slowly progressing


It's a slower month 3, but nonetheless, stuff has been done!

A bit of love went to the mission planning, instead of picking a single phase of flight the mission planner now starts off orbiting your home planet, and you can plan from there with options specific to the last node in your flight plan. Lots more to do on this in the future, but for now you can plan which celestial bodies to transfer to, orbit or descend to, and create a flight plan. You can then enact that flight plan during your flight, switching between the various phases. It'll be more seamless in the future, with a shutdown phase for coasting and a signal acquisition phase. A new flight plan window allows control and view of this during flight.



More work went into the 'dashboard' and windows for control during flight. Most of this was bug fixes and a bit of polish to make it feel nicer to move around and resize. A new window spawner went in as well, and context menus on the windows, so you can close and create windows at will.



Also, a quick commands window! It was a bit annoying switching between the 'Probe Control' window when you just wanted to send a quick command to the probe. This new window lists buttons for all the parts, which then lists all the commands for that part below it, and the command to send is built on the bottom of the window. It's maybe a bit confusing at first, but it's a very handy tool to use instead of the full Probe Control tab.


I got some sounds! Some of the windows now produce audio, like a little click anytime the data feed receives data, and a chime when a new image is retrieved from the probe. The window positions are mirrored into a small audio setup scene, so the direction of the sound can be used, and I can utilise Unity's audio engine seamlessly. 


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